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Jan 28, 2012, 3:35pm




Introduction Story Line News
Introduction Hello and welcome all to the Elder Scrolles III, Morrowind Role play board. There are many things to do here such as game discution, fan art and fan fiction and feel free to advertise your own sites here. Get to know each other, follow the rules and have fun! This board is based After the main game. There is a map provided for reference in case any one needs it and if you haven't played the game all that much or in a while there is a short summery also. Since the board is just starting up I'm looking for staff any one interested please pm me.

Morrowind :: Home
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[ ]Support Area/Suggestion Box
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Moderators: Neravarine, Indelene Rathryon
418on Aug 28, 2007, 3:50pm
by xp194
in God Section?
[ ]Quick Links
Here you can post any information you wish to make accessible via links in your signature
Moderators: Neravarine, Indelene Rathryon
00
[ ]Important
MUST READ FIRST!!
Moderators: Neravarine, Indelene Rathryon
67on Sept 9, 2007, 5:35pm
by Neravarine
in Jobs~
[ ]Character Profiles
Post your Character Profile here, FOLLOW THE TEMPLATE!!
Moderators: Neravarine, Indelene Rathryon
2231on Oct 31, 2008, 10:28pm
by silentknight
in Vaj
Vvardenfell
[ ]Ald'ruhn
The district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.


Moderator: Neravarine
00
[ ]Tel Branora
The tower and seat of the eccentric Telvanni wizard named Mistress Therana. The tower and its tiny village are located on a rocky promontory at the southeasternmost tip of Azura's Coast.
Moderator: Neravarine
14on Apr 3, 2008, 8:32pm
by dinmenel
in Publumwe's Stopover
[ ]Ald Sotha
A splendid Daedric ruin within sight of Vivec. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sight-seers.


Moderator: Neravarine
00
[ ]Ald Velothi
A tiny fishing village on the northern coast of the West Gash.

Moderator: Neravarine
00
[ ]Ashlander Ahemmusa Tribe
A permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region.

Moderator: Neravarine
00
[ ]Ashlander Erabenimsun Tribe
A permanent settlement at Erabenimsun camp, an isolated hut settlement in the middle of the desolate Molag Amur region.

Moderator: Neravarine
00
[ ]Ashlander Urshilaku Tribe
The Ashlander Urshilaku Tribe has a permanent settlement at Urshilaku camp in the Ashlands region north of Maar Gan village.

Moderator: Neravarine
00
[ ]Ashlander Zainab Tribe
A permanent settlement at Zainab camp, near the village of Vos in the Grazelands region
Moderator: Neravarine
00
[ ]Bal Fell
The "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of Azura's Coast. The site has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there. Legend says that Bal Fell was built on the site of an ancient Daedric worship center.

Moderator: Neravarine
00
[ ]Balmora
The district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City. The Imperial Legion garrison of Fort Moonmoth lies south of Balmora.


Moderator: Neravarine
112on Apr 24, 2008, 7:23pm
by Sneeuw
in Back to Home Base (a c...
[ ]Caldera
A recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.


Moderator: Neravarine
16on Apr 3, 2008, 7:13pm
by Sneeuw
in Hales Gabbun must die....
[ ]Ebonheart
The seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The officers, docks, and warehouses of the East Empire Company are also found in Ebonheart.


Moderator: Neravarine
00
[ ]Ghostgate
The gate citadel of the Ghostfence Ordinator and Buoyant Armiger garrisons. Ghostgate sits astride the only gap through which the monstrous hosts of Dagoth Ur might emerge from Red Mountain to threaten the rest of Morrowind. The Ghostfence itself is a colossal magical artifact that completely encircles Red Mountain and prevents the Blight from spilling its corruption across the rest of Vvardenfell.

Moderator: Neravarine
00
[ ]Gnaar Mok
A tiny island fishing village in the Bitter Coast region of western Vvardenfell.
Moderator: Neravarine
00
[ ]Gnisis
A small mining and trade village astride the silt strider caravan route between the northwest West Gash and Ald'ruhn.


Moderator: Neravarine
143on May 22, 2008, 3:55pm
by Troupe of Fools
in Mavon's Smithy (Job)
[ ]Hla Oad
A tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora.


Moderator: Neravarine
00
[ ]Khuul
A tiny fishing village on the northern coast of the West Gash.
Moderator: Neravarine
11on Sept 11, 2007, 5:32pm
by lithon
in A Dark Force Rising
[ ]Maar Gan
A small isolated village in a remote region north of Ald'ruhn. The Maar Gan shrine is an important Temple pilgrimage site.


Moderator: Neravarine
00
[ ]Molag Mar
A fortified stronghold on the southeastern edge of the desolate Molag Amur region. Pilgrims bound for the nearby pilgrimage sites at Mount Assarnibibi and Mount Kand take refuge at the outpost's hostels, comforted by the garrison of Redoran and Buoyant Armiger crusaders stationed at the stronghold.

Moderator: Neravarine
00
[ ]Pelagiad
A newly-chartered Imperial village between Balmora and Vivec City on the western edge of the Ascadian Isles region. The village is right outside the Imperial Legion garrison at Fort Pelagiad. The houses and shops are built in the Western Imperial style, and Pelagiad looks more like a village in the western Empire than a Morrowind settlement.
Moderator: Neravarine
00
[ ]Sadrith Mora
The district seat of House Telvanni, and home of the Telvanni Council, though only one Telvanni councilor actually lives in Sadrith Mora. Sadrith Mora is an island settlement, and accessible only by sea and teleportation. The town is large, with many services, but it is open only to Telvanni retainers; outsiders must confine themselves to the Gateway Inn.
Moderator: Neravarine
00
[ ]Seyda Neen
The piercing light of the Grand Pharos at the mouth of the harbor of the port village of Seyda Neen is a beacon to mariners throughout the Inner Sea. Most visitors from the Empire make landfall at the port of Seyda Neen, where they are processed by the Imperial Census and Excise Commission agents of the Coastguard station. The Coastguard cutters docked here control smuggling and piracy on the Inner Sea.


Moderator: Neravarine
417on Dec 17, 2007, 6:38pm
by silthra
in New Arrival
[ ]Suran
An agricultural village in the northeastern corner of the fertile Ascadian Isles region. Two popular pilgrimage sites are nearby — the Fields of Kummu and the Shrine of Molag Bal.
Moderator: Neravarine
23on Sept 17, 2007, 10:33am
by Troupe of Fools
in Stupid stupid bloody b...
[ ]Tel Aruhn
The Telvanni tower of Archmagister Gothren, Telvanni Sorcerer-Lord and head of the Telvanni Council. The associated settlement is a sizable village, and the site of the Festival Slave Market, the largest slave market on Vvardenfell.
Moderator: Neravarine
00
[ ]Tel Fyr
The Telvanni tower of Sorcerer-Lord Divayth Fyr. Beneath the tower is the Corprusarium, a refuge-prison where the deranged, distorted victims of the deadly corprus disease are housed and tended.
Moderator: Neravarine
00
[ ]Tel Mora
The Telvanni tower of Mistress Dratha, an ancient wizard of the Telvanni Council. The small settlement includes a few craftsfolk and a tradehouse.
Moderator: Neravarine
00
[ ]Tel Vos
The tower of Telvanni wizard and council member Master Aryon. Tel Vos is a peculiar blend of Telvanni and Western architectural styles, and is close to Vos village.

Moderator: Neravarine
00
[ ]Vivec
The largest settlement on Vvardenfell, and one of the largest cities in the East. Each of the great cantons is the size of a complete town. The High Fane and the palace of Vivec are visited by hundreds of tourists and pilgrims daily. Citizens flock to the Arena for entertainments and war games. Outlanders mostly confine themselves to the Foreign Quarter, while natives live, work, and shop in the Great House compounds and residential cantons.
Moderator: Neravarine
318on Apr 10, 2008, 8:22pm
by Sneeuw
in Visiting Jobasha.
[ ]The wilderness
The wide expanses between towns, filled with caves, tomes and beasts
Moderator: Neravarine
16113on May 6, 2008, 7:25pm
by dinmenel
in Seeking Secrets
General
[ ]Incoming/Departures
Come here to say hello or goodbye
Moderators: Neravarine, Indelene Rathryon
1043on Jun 15, 2008, 3:32pm
by dinmenel
in Please allow me to int...
[ ]Item Shop
Here you trade, sell and buy weapons, items and materials.
Moderators: Neravarine, Indelene Rathryon
13on Aug 10, 2007, 5:06pm
by Neravarine
in Creating Weapons And I...
[ ]Art and Lit
This is where you share your own works of Art or literature, Please copyright your work.
Moderators: Neravarine, Indelene Rathryon
311on Mar 3, 2008, 1:38pm
by Troupe of Fools
in State of Mind
[ ]General Board (1 sub-board)
You can talk about anything here
Moderators: Neravarine, Indelene Rathryon
1140on May 22, 2008, 3:36pm
by Indelene Rathryon
in Dagon Fel


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